Same hands. Your game.
Game devby people whoship games.
We work with indie studios and startups who need Unity development, game UI/UX, rapid prototyping, and art polish. Project-based and retainer.
Most of what indie studios sell as a "service" is a deck and a junior dev. We sell what we have actually shipped: a cozy desktop aquarium that didn't slow down anyone's machine, a horror demo that holds 60 FPS on a laptop, and a tactical roguelite where the physics forgive a bad shot just enough. The same craft we put into our own games, we bring to yours. If we can't say it would ship our own game, we don't sell it to you.
Pick one — it pre-fills the contact form, ready to send.
Unity Development
Full-cycle Unity development — gameplay, systems, optimisation, clean delivery. We've shipped Aqua Corner and Shelf Life end-to-end. We know how to execute without cutting the corners that matter.
Rapid Prototyping
Need to validate a mechanic or pitch a vertical slice in 2–4 weeks? We build fast without sloppiness. Ideal for game jams, investor demos, or pre-production proofs of concept.
Game UI/UX Design
UI that feels native to your world. HUDs, menus, onboarding flows, icon sets, motion. We've built and iterated UI across three genres — cozy sim, horror, tactical roguelite.
Art Direction & Polish
Visual coherence, capsule art, trailers, promotional materials, Steam store assets. Your game could be brilliant but lose sales on a weak first impression. We've been there. We fix that.
Four steps. You talk to the people building your game.
No account managers, no handoff lag — straight line from the brief to the build.
- Step 01
Discovery call
A free 30-minute call. You tell us what you're building; we tell you honestly whether we're the right fit.
- Step 02
Written scope
Before any work starts, you get a written scope: deliverables, milestones, timeline and fixed price. No surprises.
- Step 03
Milestone delivery
We build in milestones, billed as we hit them. You see real progress at each step, not one black-box reveal at the end.
- Step 04
Handover — and you own it
Clean, documented delivery. Work-made-for-hire: every asset, line of code and file we produce is yours, with full IP transfer on final payment.
Every service we offer, we use on our own games first.
You own everything.
Work-made-for-hire — full IP transfer on final payment. The code, art and assets are yours.
Fixed scope, milestone billing.
Agreed in writing before we start. You're never billed for surprises.
NDA-friendly.
Happy to sign yours, or send ours. Your concept stays your concept.
We reply within 48 hours.
On every enquiry — not just the easy ones.
Want this in writing before you commit?
Book a discovery call →Currently booking · Q3 2026
We take on only a few outside projects a year so our own games keep shipping — a couple of slots open each quarter.
Claim a slot →What you're probably wondering.
Press start
Ready to build something?
Book a 30-minute discovery call. Free, zero commitment, and strictly pitch-free. Just an honest conversation to see if our studio aligns with your goals.