NEONGHOST
Now live · Aqua Corner

Same hands. Your game.

Game devby people whoship games.

We work with indie studios and startups who need Unity development, game UI/UX, rapid prototyping, and art polish. Project-based and retainer.

Lead

Most of what indie studios sell as a "service" is a deck and a junior dev. We sell what we have actually shipped: a cozy desktop aquarium that didn't slow down anyone's machine, a horror demo that holds 60 FPS on a laptop, and a tactical roguelite where the physics forgive a bad shot just enough. The same craft we put into our own games, we bring to yours. If we can't say it would ship our own game, we don't sell it to you.

Four ways we can help

Pick one — it pre-fills the contact form, ready to send.

From first call to final build

Four steps. You talk to the people building your game.

No account managers, no handoff lag — straight line from the brief to the build.

  1. Step 01

    Discovery call

    A free 30-minute call. You tell us what you're building; we tell you honestly whether we're the right fit.

  2. Step 02

    Written scope

    Before any work starts, you get a written scope: deliverables, milestones, timeline and fixed price. No surprises.

  3. Step 03

    Milestone delivery

    We build in milestones, billed as we hit them. You see real progress at each step, not one black-box reveal at the end.

  4. Step 04

    Handover — and you own it

    Clean, documented delivery. Work-made-for-hire: every asset, line of code and file we produce is yours, with full IP transfer on final payment.

Why trust us

Every service we offer, we use on our own games first.

NeonGhost titles — shipped & shipping
Aqua CornerShelf LifeUrban Gods: Astral Strike
Founder credits — prior industry work
What you can count on

You own everything.

Work-made-for-hire — full IP transfer on final payment. The code, art and assets are yours.

Fixed scope, milestone billing.

Agreed in writing before we start. You're never billed for surprises.

NDA-friendly.

Happy to sign yours, or send ours. Your concept stays your concept.

We reply within 48 hours.

On every enquiry — not just the easy ones.

Want this in writing before you commit?

Book a discovery call →

Currently booking · Q3 2026

We take on only a few outside projects a year so our own games keep shipping — a couple of slots open each quarter.

Claim a slot →
Common questions

What you're probably wondering.

Small projects (UI design, asset packages, prototypes) run 2–4 weeks. Medium projects (feature development, full UI overhaul) take 4–8 weeks. We agree scope and timeline in writing before any work starts — no surprises.
Last call

Press start

Ready to build something?

Book a 30-minute discovery call. Free, zero commitment, and strictly pitch-free. Just an honest conversation to see if our studio aligns with your goals.